

These days I'm the tech lead on Autodesk Mudbox, but I still occasionally help out on Sketchbook. Sketchbook Mobile is based on the same platform neutral and highly optimized multi-layer painting engine as Sketchbook, but with a new Cocoa UI designed for smaller touch screens. The UI for Sketchbook pro was almost entirely platform independent, but with the appropriate pieces either talking natively to Cocoa or Win32. Sketchbook was based on a painting engine I had created and worked on since 1994 (parts of the brush engine date back to Alias StudioPaint). Sketchbook on the mac was a native Cocoa application right from the start. I was one of the original developers of Sketchbook (Technical lead).

This didn't exist at the time of the Alias buyout that was 2005, two years before the iPhone. And it's new, which means they currently have developers working this way. Use it to digitally capture your ideas as napkin sketches or produce artwork on-the-go.
#Autodesk sketchbook mobile more slides full#
SketchBook Mobile offers a full set of sketching tools and delivers them through a streamlined and intuitive user interface. This mobile iPhone version is Cocoa, because that's the only API available for iPhone. Autodesk SketchBook Mobile is a professional-grade paint and drawing application designed for your mobile phone. Yes, but Sketchbook Pro was made some years ago, cross-platform (XP + OSX, both Intel and PPC) and most probably a Carbon thing, like Photoshop, and Archicad, because that was the easiest way to develop cross-platform before. I think Sketchbook was part of the Alias acquisition and that is why there is a Mac version.
